Open Theverat opened 5 years ago
I work on the converter for light/world settings in the cycles_lights branch.
Nice. By the way, last time I checked Eevee was not using node-based lights, so for the start we could just implement compatibility with them and ignore Cycles light node trees.
Please only update this issue when changes have been made to master, not in branches. It should reflect the current state of support available in daily builds.
I'm completely new to this and have no idea how it works. I need a light path node and I also need to use animated images as textures. I would like to help this project and I have already offered a small bounty and would gladly add more if I thought that I may see these features in the not too distant future. What is the time frame for this project? And can I offer a bounty for just these features?
Thank you for your support!
I need a light path node
For this, you should open a feature request here: https://github.com/LuxCoreRender/LuxCore/issues/new But you will have to go into more detail about this, what kind of light path information exactly you need, so someone without knowledge of Cycles would understand it.
and I also need to use animated images as textures.
Do you mean image sequences? Or something like animated GIF? I could add image sequence support to the Cycles scene reader.
What is the time frame for this project?
This project is a lot of work, so there is no concrete timeframe. Many of the unsupported Cycles' features don't exist yet in LuxCore, so they need to be added there first before the scene reader can translate them.
And can I offer a bounty for just these features?
It is best to open one new issue per feature request. You can then place a bounty on the specific issue.
Hi Simon, Thank you for taking the time to answer my inquiry, I will ask a friend who is giving me classes to help me to open a feature request correctly this weekend. I think that image sequences should not be too complicated so maybe I will try requesting that first. I am still not at all sure exactly what I need from the light path node, I am pursuing a hunch, I am far from mastering LuxCoreRender so I may yet discover alternatives. I enjoyed the light path node in Cycles, since moving to LuxCore I miss it. Regards, Quentin.
On Tue, Jun 23, 2020 at 12:48 AM Simon Wendsche notifications@github.com wrote:
I need a light path node
For this, you should open a feature request here: https://github.com/LuxCoreRender/LuxCore/issues/new But you will have to go into more detail about this, what kind of light path information exactly you need, so someone without knowledge of Cycles would understand it.
and I also need to use animated images as textures.
Do you mean image sequences? Or something like animated GIF? I could add image sequence support to the Cycles scene reader.
What is the time frame for this project?
This project is a lot of work, so there is no concrete timeframe. Many of the unsupported Cycles' features don't exist yet in LuxCore, so they need to be added there first before the scene reader can translate them.
And can I offer a bounty for just these features?
It is best to open one new issue per feature request. You can then place a bounty on the specific issue.
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Any news guys?☺
In v2.5:
In v2.5:
- The normal input of material nodes can now be used
- Basic support for the bump node was added
- Holdout shaders are now supported
Can you show us more about appeared features with an examples and screens? ☺
This project aims for compatibility with Cycles material/texture nodes, light settings, camera settings and so on. The Cycles scene reader is not a single class or function, but rather a project to fuse every part of BlendLuxCore closer with Cycles/Eevee by sharing properties where it makes sense and is possible.
Material Nodes
default_value
of the socket, while our converter currently produces an incorrect SDL output that will throw errors on render startup.List of nodes
Nodes with
strikethroughare unlikely to ever get supported or don't make sense in our shading system (e.g. a sky texture on a material). Nodes with a checkmark are at least partially supported. Note that the support can be an approximation or unfinished. Normal inputs of material nodes (for bump/normalmapping) are not supported yet.Input
Shader
Add ShaderTexture
Environment Texture(supported in world node trees)Sky Texture(supported in world node trees)Color
Light FalloffVector
Converter
Script
ScriptGroup
Supported.
Layout
Object Settings
Light/World Settings
Try to share as many properties with Cycles (or Eevee?) as possible. It should be relatively seamless to switch back and forth between Cycles, LuxCore and Eevee - if you change a light's brightness in one engine, the others should also reflect this change
use_nodes
is disabled)Camera Settings
Render Layer Settings
Related: #80