Closed neo2068 closed 6 years ago
Could that error be related with the change of the transform matrix code for motion blur in LuxCore?
It seems like this code is not working properly: https://github.com/LuxCoreRender/BlendLuxCore/blob/master/export/light.py#L333 In viewport render, we use instancing (by setting the transformation property of the object). In final render, we don't use instancing for better performance. In this case, we want to "bake" the transformation into the mesh. The latter case seems to fail.
I'm trying to reproduce the problem here but it works fine. Can you post the .blend ?
Ok, it is a lamp => area, not a mesh area light.
I should have fixed the problem.
Sorry, commit hash came from BlendLuxCore. Dade fixed the issue in the meantime.
System Information
windows 10, NVIDIA GTX 1080 + GTX 780
Software Version
Blender version: 2.79, 850f736, LuxCore version: 2.0 alpha1, 9b3ae9168be1495395e8057165eb1948c79b444b
Short description of error The plane of an area light is not exported correctly in final render mode. In viewport rendering everything is fine.
Exact steps for others to reproduce the error Add an area light visible in the camera view and hit F12. Viewport render:
Final render: