Open Luxcoreimage opened 9 months ago
When you want to smooth something, use the modifier "Weighted Normal" then this problem will be solved
I can also use the edge split modifier to fix the issue but that's not the point, in previous blendluxcore versions auto smooth function was working properly without the need of putting a modifier to the object.
y the way, do you know how to use LuxCore Tools? I'm talking about server rendering
No sorry wizard3376 i don't know how to use Luxcore tools, i haven't used this feature at all.
I can confirm this issue. Also, bypasses ("Add Custom Split Normals" & Edge Split" modifier) aren't an option w/ highly complex scenes. Build performance suffers too much. Simple scene attached (just press "f12" or "Ctrl+f12") autosmooth-bug.zip
@Luxcoreimage Please test the latest version. This bug should be fixed, now. Link
I'm confirming the fix (commit ea6b067).
In general the problem is fixed and working like previous versions but there is a shading issue(probably shadow terminator issue) in all blendluxcore versions i tested (v2.5, 2.61, 2.8), if you rotate the view in some angles a black shade appears. You can avoid this when you have beveled edges by using the harden normals option in the bevel tool or in the bevel modifier. Of course you can manually manipulate the normals to fix the problem but requires more knowledge and expertise.
.blend file: shade auto smooth.zip
Steps to reproduce: Bad shading when an object has beveled and sharp edges and you enable auto smooth.
Screenshots or rendered images:
OS: windows 11 Blender version: 4.0.2 LuxCore version: blendluxcore_v2.8alpha1