Closed Theverat closed 5 years ago
crash_LuxCore.zip crash.blend.zip
The crash seems to happen somewhere in slg::PathTracer::DirectLightSampling(luxrays::IntersectionDevice*, slg::Scene const*, float, float, float, float, float, float, slg::PathDepthInfo const&, luxrays::RGBColor const&, slg::BSDF const&, slg::PathVolumeInfo, slg::SampleResult*) const.
slg::PathTracer::DirectLightSampling(luxrays::IntersectionDevice*, slg::Scene const*, float, float, float, float, float, float, slg::PathDepthInfo const&, luxrays::RGBColor const&, slg::BSDF const&, slg::PathVolumeInfo, slg::SampleResult*) const
Maybe the returned spectrum value of the emittedTex should be clamped in https://github.com/LuxCoreRender/LuxCore/blob/master/src/slg/materials/material.cpp#L93
emittedTex
I should have fixed the problem.
Thanks!
crash_LuxCore.zip crash.blend.zip
The crash seems to happen somewhere in
slg::PathTracer::DirectLightSampling(luxrays::IntersectionDevice*, slg::Scene const*, float, float, float, float, float, float, slg::PathDepthInfo const&, luxrays::RGBColor const&, slg::BSDF const&, slg::PathVolumeInfo, slg::SampleResult*) const
.Maybe the returned spectrum value of the
emittedTex
should be clamped in https://github.com/LuxCoreRender/LuxCore/blob/master/src/slg/materials/material.cpp#L93