adding lux scale/multiply to an existing bitmap map will crash max.
while adding first lux scale/multiply to an empty map slot, and after adding the bitmap map, to it works fine.
There are other Lux maps that behave like above mentioned. The workflow is the same, first ad a Lux map to an empty slot, second when you try to ad a texture to this map, max may crashes on maps menu opening.
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adding lux scale/multiply to an existing bitmap map will crash max. while adding first lux scale/multiply to an empty map slot, and after adding the bitmap map, to it works fine.
There are other Lux maps that behave like above mentioned. The workflow is the same, first ad a Lux map to an empty slot, second when you try to ad a texture to this map, max may crashes on maps menu opening.