LuxCoreRender / MaxToLux

Max integration for LuxCore
GNU General Public License v3.0
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Lux glass render black #52

Closed patro1 closed 7 months ago

patro1 commented 3 years ago

Lux glass render black in some cases, especially when the obeject has thickness. like a vase or a glass or bottle.

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OmidGhotbi commented 3 years ago

Fixed in v0.8.7916-beta. of course, the glass has options for outbound of transparency and that can be used to control the effect that should be used with thick glasses, and that's a different case.

patro1 commented 3 years ago

does "options for outbound of transparency" has a different name in the glass material setting? or is it yet not implemented? because I can't find it

OmidGhotbi commented 3 years ago

what option do you mean exactlly?

patro1 commented 3 years ago

Fixed in v0.8.7916-beta. of course, the glass has options for outbound of transparency and that can be used to control the effect that should be used with thick glasses, and that's a different case.

outbound of transparency as you wrote

OmidGhotbi commented 3 years ago

Wait i add more options to glass and for caustic that you will love. Screenshot 2021-04-18 182415

patro1 commented 3 years ago

will you share a nightly or create a new build given the latest improvments? as i understand the settings for glass, like caustics, are hardcoded for now.

OmidGhotbi commented 3 years ago

the problem was not about the glass it's about something called SDS. I'll share it soon. 002121

patro1 commented 3 years ago

What about dispersion and or abbe number, so to can render diamond with dispersion. does this needs to be implemented?

OmidGhotbi commented 3 years ago

i already add two remain parameters. it will be released very soon.

OmidGhotbi commented 7 months ago

Fixed