Closed Ainlaen closed 2 months ago
Not sure if this is intentional or not by Blizzard, but it seems like you can't actually get a units channeling status in Classic. Even though they've gone ahead and added this natively for normal casting spells.
I believe channeling spells never worked correctly previously in NeatPlates in Classic as the old system only tracked normal spell casts. But I've implemented a basic version based on the old spell casting approximation, but I honestly don't know how helpful it will be in practice.
And because of this I've also added an option to hide channeled spellcasting bars so the addon will behave like it has previously.
The issue with Non-interrupting abilities showing as interrupting I honestly have no idea why that would happen, unless this is something that was prior to this week. In which case it might be some mismatched spell IDs.
Other than that I currently have no way of actually testing this in SoD as I do not have a character of the appropriate level.
I appreciate the quick response and all the work you've done with the addon. If I'm able to narrow down what's going on with the spell interrupts, I'll open a new issue. Thanks.
What version of the game you are experiencing the issue with: Classic SoD
Describe the bug
To Reproduce
Expected behavior
Additional context I originally noticed the second issue while in Scholomance. Spells would consistently be shown as being interrupted by a shadow priest or a hunter, but the cast bar would usually pop back up after a moment and the NPC would continue casting. Even Gandling's arcane missiles, which are not interruptible, would show as being interrupted. The first issue affects pretty much every channeled spell. I noticed it consistently while in Zul'Gurub, with the axe-throwers' whirlwind.