Closed Luzefiru closed 4 months ago
Interesting, it seems Kuro Games decided to just merge all 5-star characters & weapons into the same pools. So, Jiyan & Yinlin are in cardPoolId: 1
and their weapons are in cardPoolId: 2
. I was hoping they would just create more gacha pools so that I could track banner sales.
This means that we don't have to manually update the website outside the static images for now and that pity tracks correctly as of v1.2.2-beta.
With the character icons for sequences being pulled from wanderer.moe, are the any other image resources that would still need to be dynamically pulled (other than image banners like from the news.)
Sidenote, the standard banner cardPullType is "Weapons Accurate Modulation"
Sidenote, the standard banner cardPullType is "Weapons Accurate Modulation"
Thank you.
With the character icons for sequences being pulled from wanderer.moe, are the any other image resources that would still need to be dynamically pulled (other than image banners like from the news.)
I think that's about it as far as I know. The wanderer.moe resources are hardcoded into the code and same goes for the current banner metadata. This means that every banner patch, we'll have to manually edit the data to keep it updated. I want to explore on how I can let it update as hands-free as possible in the future.
Not sure yet.
Not dynamic, but we made it a communal effort to updating them since our assets are public now. Closing this issue in the meantime.
Problem
We are currently hardcoding all our information taken from various sources inside
/src/data
. Whenever a new banner exists, we have to manually edit the website, or else we will be outdated. In the worst case scenario, for example, a banner'scardPoolType
sort of acts like a unique ID to distinguish a banner.It's very inefficient to manually make a pull to get this information.
Possible Solution
Crawl their API to see if there are any other endpoints to get the data. I personally do not have any experience in data mining, but if the metadata in found in the files, we can at least get the data consistently and update the site ASAP for future banners.
Alternative Solutions
Instead of getting these data from their APIs, just manually do it, but find a more credible source for the metadata and cross-check it with the pulls generated form the history API.
Additional Context or Screenshots
Here is a sample JSON response from
https://gmserver-api.aki-game2.net/gacha/record/query
with the proper request body: