Lyall / AISomniumFiles2Fix

A MelonLoader mod for the game AI: THE SOMNIUM FILES - nirvanA Initiative that adds support for ultrawide/custom resolutions and more.
MIT License
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Ending sequence is stretched #5

Closed GistOfSpirit closed 2 years ago

GistOfSpirit commented 2 years ago

Dunno if that's even possible to fix, but just in case.

The ending sequence -spoiler-where-everyone-dances-spoiler- is stretched to the ultrawide resolution. Perhaps it's pre-rendered and that's why.

If possible, the mod should probably use the black bars at that time.

Lyall commented 2 years ago

Nice catch! I haven't gotten that far yet. If it is pre-rendered video, then I've added to a fix for video playback to the latest release. If you still have the save do you want to give that a try and see if it works?

GistOfSpirit commented 2 years ago

I've been using 1.0.3, should have said that, sorry.

I guess it's not pre-rendered in that case.

Lyall commented 2 years ago

Ah my mistake, I forgot to mark v1.0.4 as public! It should correct any video playback that's stretched.

GistOfSpirit commented 2 years ago

I updated to 1.0.4 and started the sequence, it's still stretched I'm afraid.

Lyall commented 2 years ago

Definitely not just a video then. Are you able to share your save file by any chance? I'm still near the start of the game as I've barely had a chance to play.

GistOfSpirit commented 2 years ago

Personally I don't mind leaving it stretched until you get there yourself. I've attached the manual save that's just before the sequence, if you don't care about spoilers, but if you care about the story at all I'd advise you not to use it. Even poking around in the UI would be a big spoiler! At the very least, skip the "recap" that appears when you load it.

Manual.zip

GistOfSpirit commented 2 years ago

Also, I played around with the mod's cfg file a little. The Fullscreen and UI_Fixes settings don't make a difference, the sequence is stretched anyway.

Lyall commented 2 years ago

So I'm quite late to this as I'd been rather busy but in the latest release this should be addressed. The ending sequence absolutely is a pre-rendered video but the game decides to do it's own render to texture instead of relying on Unity's video player so I missed it completely with my initial attempt at a fix.