Lyall / FFXVIFix

A fix for Final Fantasy XVI that adds ultrawide/narrow display support and more.
MIT License
98 stars 5 forks source link

Unlocked cutscene FPS doesn't really correspond to actual frame rate increase #6

Open suyash691 opened 3 weeks ago

suyash691 commented 3 weeks ago

Even though the fps counter reads the unlocked value the visual appearance of the cutscenes appears to be 30 fps only

Lyall commented 3 weeks ago

Are you using frame generation?

suyash691 commented 3 weeks ago

Not using framegen

suyash691 commented 3 weeks ago

Not sure what is cause there. Maybe could be due to it being a composite cutscene which they talked about in gdc where they add pre-rendered stuff to dynamically rendered scene (ex-> the opening battle scene between two armies with shiva and titan)

Drahsid commented 3 weeks ago

Various cutscenes are prerendered with a very high bitrate. The videos for these cutscenes are 30 fps.

AL2009man commented 3 weeks ago

That being said; is it possible to also include the ability to select a framerate cap for cutscenes specifically? Something like this;

[Cutscene Framerate] ; Select Framerate for Cutscenes or Photo Mode (default: 60) CutsceneFramerate = 60

the reason is that the Dynamic Resolution system seems to be based on the targeted in-game framerate. Ideally; prioritizing visual fidelity in cutscene would help-- knowing how demanding the cutscenes can be on low-spec/mid-spec PCs and Steam Deck.

Not only that; it's similar to how Gears 5 approaches its Cinematic framerate cap while giving PC players the option to either set a specific cap or disable it completely.

edit: and a perfect excuse to run cutscenes at 48fps while making a IMAX-style Aspect ratio for the true cinematic experience. :P

Lyall commented 2 weeks ago

Not sure what is cause there. Maybe could be due to it being a composite cutscene which they talked about in gdc where they add pre-rendered stuff to dynamically rendered scene (ex-> the opening battle scene between two armies with shiva and titan)

You're likely just seeing pre-rendered video as mentioned by Drahsid.

That being said; is it possible to also include the ability to select a framerate cap for cutscenes specifically? Something like this;

[Cutscene Framerate] ; Select Framerate for Cutscenes or Photo Mode (default: 60) CutsceneFramerate = 60

the reason is that the Dynamic Resolution system seems to be based on the targeted in-game framerate. Ideally; prioritizing visual fidelity in cutscene would help-- knowing how demanding the cutscenes can be on low-spec/mid-spec PCs and Steam Deck.

Not only that; it's similar to how Gears 5 approaches its Cinematic framerate cap while giving PC players the option to either set a specific cap or disable it completely.

edit: and a perfect excuse to run cutscenes at 48fps while making a IMAX-style Aspect ratio for the true cinematic experience. :P

I'd be somewhat hesitant about adding that as an option given most in-game frame limiters tend to be awful. The utility, however, of a per cutscene framerate limit might offset that though. Especially for lower end devices/PCs. All that said, I will look into it and see if I can add it.