Lyall / GBFRelinkFix

A fix for Granblue Fantasy: Relink that adds support for custom resolutions, ultrawide and more.
MIT License
205 stars 4 forks source link

Unlock more graphics settings #6

Closed guinaicha closed 4 months ago

guinaicha commented 5 months ago

Settings like Shadow, View Distance, Post-Processing, Ambient Occlusion, Anti-Aliasing to name a few. Is it possible? And it's more an option to lower/disable said settings rather than crank them up more.

Lyall commented 5 months ago

Working on this right now. So far it looks like I'll have a shadow quality option and potentially an option to increase the level of detail distance.

guinaicha commented 5 months ago

Thank you!

potentially an option to increase the level of detail distance.

If anything I actually want to lower that. I wouldn't mind some pop-ins.

guinaicha commented 4 months ago

I just tested v1.0.3 all the new settings work wonderfully! Maybe interesting thing is, I already play on Standard setting, and enabling your Shadow Resolution, setting to 256 further lowers the shadows(character shadows can be barely seen). In-game looks to be more 1024 or even slightly higher despite Standard settings.

Lyall commented 4 months ago

I just tested v1.0.3 all the new settings work wonderfully! Maybe interesting thing is, I already play on Standard setting, and enabling your Shadow Resolution, setting to 256 further lowers the shadows(character shadows can be barely seen). In-game looks to be more 1024 or even slightly higher despite Standard settings.

This is mainly because I condensed 4 different settings in to 1. Technically for the Lighting Quality setting, Ultra = 2048 + 2048 + 2048 + 2048, High = 2048 + 2048 + 1024 + 1024 and Standard = 2048 + 2048 + 256 + 256.

I've reworked it for the latest update so that if you set the shadow resolution to above 2048 it will set all 4 values. If you set it below 2048, it will only set the last 2 values. For example setting it to 4096 would result in 4096 + 4096 + 4096 + 4096 or setting it to 1024 would result in 2048 + 2048 + 1024 + 1024.