Ah forgot about these, added a fix that just adds the params for them to the CreateProcess command-line, should let them work fine with SkipLauncher now.
(seems these params are handled by the main EXE instead of being passed to Engine.dll, so would probably need a bit more work to handle them the same way we do for ctrltype/region/etc, adding params to CreateProcess seemed good enough to get SkipLauncher to work, but atm they won't take effect if the game EXE is ran directly)
Ah forgot about these, added a fix that just adds the params for them to the CreateProcess command-line, should let them work fine with SkipLauncher now.
(seems these params are handled by the main EXE instead of being passed to Engine.dll, so would probably need a bit more work to handle them the same way we do for ctrltype/region/etc, adding params to CreateProcess seemed good enough to get SkipLauncher to work, but atm they won't take effect if the game EXE is ran directly)