Lyall / MetaphorFix

A fix for Metaphor: ReFantazio that adds ultrawide/narrower support and much more.
MIT License
350 stars 6 forks source link

Using MetaphorFix with Special K and Reloaded II will make game not start up #111

Open bassroyt opened 2 weeks ago

bassroyt commented 2 weeks ago

I am currently having issues with using MetaphorFix with both Reloaded II and Special K. I have tried to have the game launch using both the Reloaded method of installing MetaphorFix as well as using the Special K method. Neither seem to be letting the game launch unless I disable MetaphorFix. Is there a way to circumvent this?

Randy28CR commented 2 weeks ago

Enable both auto injection and the other one (I don't remember the name), they are one over and the other below the "Deploy ASI loader". Then, click on Deploy ASI Loader. If you need a screenshot let me know. Not at home rn

Foul-Tarnished commented 1 week ago

You should either use a local injection of SpecialK (as d3d11.dll), and load MetaphorFix as a SK plugin (delete winmm.dll, keep metaphorfix.asi and load it as a plugin in SK UI),

or keep SK as a global injection, but make reloaded-II a local injection like told above, with "Deploy ASI Loader"

I tried to launch the game through Reloaded in SKIF (global SK inject) by using the path to Reloaded-II exe with the launch parameter --launch "C:\path\to\metaphor.exe" but it wouldn't work