Open NiamhHyx opened 2 years ago
Hmm, they are actually correctly labelled. Though in my testing it looks like both 1 and 2 produce a borderless-like result and 3 is windowed correctly. Perhaps this is a quirk of Unity?
iWindowMode = Config.Bind("Set Custom Resolution",
"WindowMode",
1,
new ConfigDescription("Set window mode. 1 = Fullscreen, 2 = Borderless, 3 = Windowed.",
new AcceptableValueRange<int>(1, 3)));
BootOption.WindowMode fullscreenMode;
switch (iWindowMode.Value)
{
case 1:
fullscreenMode = BootOption.WindowMode.FullScreen;
break;
case 2:
fullscreenMode = BootOption.WindowMode.Borderless;
break;
case 3:
fullscreenMode = BootOption.WindowMode.Window;
break;
default:
fullscreenMode = BootOption.WindowMode.FullScreen;
break;
}
ahh unity... explains a lot of the issues with this game a little better realizing that.
Set window mode. 1 = Fullscreen, 2 = Borderless, 3 = Windowed. Setting type: Int32 Default value: 1 Acceptable value range: From 1 to 3 WindowMode = #
1 is actually Borderless and 2 is Fullscreen