Open Kingsern opened 2 weeks ago
Can you show an example of what you mean? Are you talking detail pop-in, as they appear low-detail then pop-in to high detail? Or are you talking about them actually spawning into view?
Both, first vid enemies appearing suddenly, second vid quality pop in:
https://github.com/Lyall/SMTVFix/assets/173188875/1ffd0f98-405e-42cc-8786-4079702b52d5
https://github.com/Lyall/SMTVFix/assets/173188875/a0050350-a8d9-4b26-a20c-e517782d2010
The detail popping-in can be fixed with r.SkeletalMeshLODBias -1
. As for the actual spawning of demons on the map, I'll need to look into it.
Thank you
Are we sure the enemies popping in and our aren't just them despawning and respawning for gameplay purposes.
I've added the override for r.SkeletalMeshLODBias
in the latest version (v0.8.7). I did some looking around and I wasn't able to find anything to control the spawning distance for demons. I suspect as @Brandonspikes said though, that even if it was found, tweaking it may cause issues.
Is it possible to increase the render distance/LODs for the demons? Some demons have very noticeable pop-in and poor LODs