Lyall / StarTrekResurgenceFix

A fix for Star Trek Resurgence that adds ultrawide support, uncapped framerate and more.
MIT License
40 stars 1 forks source link

Enemies sometimes do not spawn in uncapped FPS #5

Open Zulhardy opened 1 year ago

Zulhardy commented 1 year ago

There are some UE games that have this issue when playing at uncapped FPS where sometimes enemies do not spawn. It happened in this game too. Not sure if you're able to fix it but I have to set uncap FPS to false to get the enemies to spawn properly.

Thanks for the overall widescreen fix, the game plays much better visually.

Lyall commented 1 year ago

I don't know if I'll be able to do anything but I will take a look when I get to that point in the game. For now at least I believe the devs are looking at unlocking the framerate and they'd have to fix this bug to make that work, so it's possible a patch may solve in the future.

Don't really have a better solution that what you already mentioned which is capping the framerate again. Perhaps you could set a hotkey with something like RTSS to engage a 30FPS limiter on the fly?

Edit: Oh also I'll add this to the known issues list so people know about it.

Zulhardy commented 1 year ago

No worries, I believe it's a UE thing that may not be fixable. Issue is prevalent when Carter is onboard the Xendi and he's fighting off a bunch of Tkon after releasing a bunch of captured friendlies. When the enemies do not spawn, the segment becomes stuck, sometimes you can shoot randomly at things and the game progresses or the game releases Carter but the progress is bricked and must reload the chapter again.