[ ] Convert some constructors from taken in a huge list of parameters to take in a table/object
which also have a default object initialisation in it so that you only need to fill in the things you
need, so that creating entities and some other stuff will be much simpler.
[ ] put all global variables which are scattered around into a other global file just for informativity
[ ] prefix globals with some kind of
FIXES needed
[ ] Fix exiting of the game that you don't just exit the whole game ...
[ ] Change ray traceing to brahams , will help for better FOV (check where I did it before ...)
[x] Fix z-fighting of items, it happens cause all items are resorted on draw each time , do this only
if needed maybe. Also see #20 which also refers to this problem
Working on dynamic mob loading,got a loader system only need to verify how to load up the chances efficiently,the same will most likely also work for items
POI Loading and adding things simpler:
POI usability
POI api
[ ] Convert some constructors from taken in a huge list of parameters to take in a table/object which also have a default object initialisation in it so that you only need to fill in the things you
need, so that creating entities and some other stuff will be much simpler.
[ ] put all global variables which are scattered around into a other global file just for informativity
[ ] prefix globals with some kind of
FIXES needed