Lyle-Tafoya / Omega

My C++ fork of the 1987 roguelike "Omega"
GNU General Public License v3.0
29 stars 3 forks source link

Messages can be lost when there is too much text to display in the message buffer at one time #1

Closed Lyle-Tafoya closed 8 months ago

Lyle-Tafoya commented 1 year ago

If there is too much unread text to display at once, the scrolling message buffer should wait for user input (ie. "more" prompt) before scrolling. This mainly comes up during combat with high level mobs. Ideally, there wouldn't be so much combat spam, but the scrolling message buffer shouldn't be losing messages like this, regardless.

Lyle-Tafoya commented 8 months ago

This is fixed with 2dfaeae1a64cb2649a63a5e29521bfc4955e4593