If there is too much unread text to display at once, the scrolling message buffer should wait for user input (ie. "more" prompt) before scrolling. This mainly comes up during combat with high level mobs. Ideally, there wouldn't be so much combat spam, but the scrolling message buffer shouldn't be losing messages like this, regardless.
If there is too much unread text to display at once, the scrolling message buffer should wait for user input (ie. "more" prompt) before scrolling. This mainly comes up during combat with high level mobs. Ideally, there wouldn't be so much combat spam, but the scrolling message buffer shouldn't be losing messages like this, regardless.