Lyle-Tafoya / Omega

My C++ fork of the 1987 roguelike "Omega"
GNU General Public License v3.0
29 stars 3 forks source link

Cursed magical breathing is too much of a detriment to the player #11

Open Lyle-Tafoya opened 1 year ago

Lyle-Tafoya commented 1 year ago

Powered scout armor and powered combat armor are too dangerous to wear, to the point of reducing them to nothing more than death traps for players who don't know better. The problem is that if you are wearing one of them and it gets cursed, there is virtually no way to remove the curse before dying. As soon as it gets cursed, it forces the player into the "drowning" menu, where the only possible way to save yourself is to destroy the armor by bashing it. If the player fails to successfully destroy the armor within 3 turns, they die. The chances of succeeding at destroying either of those pieces of armor within 3 turns is quite low, and even if it was easy to do, it's not reasonable that a high level piece of armor should be so disposable. In order to avoid getting cursed in the first place would require the player to have such a high level of protection that it almost doesn't even matter what armor they are wearing anymore.

I still have to brainstorm how these pieces of armor can be made viable, but right now it doesn't make sense to wear them at all and they are only as valuable as the gold you can get by selling them.