Right now, when a player runs, they simply move straight in one direction until they encounter a wall/obstacle. Other roguelikes such as nethack will have the player run around corners and stop running as they encounter an intersection, which is much more desirable behavior.
Right now, when a player runs, they simply move straight in one direction until they encounter a wall/obstacle. Other roguelikes such as nethack will have the player run around corners and stop running as they encounter an intersection, which is much more desirable behavior.