Lyle-Tafoya / Omega

My C++ fork of the 1987 roguelike "Omega"
GNU General Public License v3.0
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Moon phase should be known to the player #27

Open Lyle-Tafoya opened 9 months ago

Lyle-Tafoya commented 9 months ago

It used to be that the moon phase was always displayed on-screen. Moon-phase, does not affect a lot, but it does have a significant impact in the areas that it does affect. I don't think it necessarily needs to be displayed on-screen at all times, but there should be some visibility into this. Maybe it can be handled like in NetHack, where it displays a message to the player when they start/load their game. We could also display a message when it changes.