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Lyle-Tafoya
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Omega
My C++ fork of the 1987 roguelike "Omega"
GNU General Public License v3.0
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Thrown weapons are too powerful and upset the game balance
#6
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Lyle-Tafoya
opened
1 year ago
Lyle-Tafoya
commented
1 year ago
Some ideas to make thrown weapons less powerful include:
Accuracy of thrown weapons could be based on the distance of the target
A cap on the distance a weapon can be thrown could be added. This could be based on the weight of the weapon and the strength of the player character
Enemies could pick up and throw weapons back at the player
Thrown weapons could become damaged
Some ideas to make thrown weapons less powerful include: