Open Lyndogwin opened 6 years ago
-5% chance critical -the highest speed goes first -damage=[(strength{attacker} - defense{defender} x 0.5) - (speed{defender} x 0.01)] x 10 -if critical x1.5 -for every 10 lvl difference between combatants, higher lvl combatant gets a 25% damage boost -hp-damage=new hp
Basic damage figures and turn base system establish. Next step: add attack variations (will come version 2)