I really appreciate your work. This mod makes the cobblemoon experience more immersive and enjoyable. I'm currently using the fabric version on a 1.20.1 server with a bunch of other mods and I'm actively playing with 2-3 people.
If i find anything broken or a bug i will report it in this section.
Some considerations
-It works great with cobblerider, letting me ride a mon while it is attacking at distance
-Sometime when a mon misses a ranged atk I hear an arrow hitting sound. Idk if this is due to other sound engine mods that i have installed
-I don't understand the flute feature that lets you decide wich slot to use. Why not setting the mon to always use its first move, since i can change the moves order by opening the cobblemon team menu
Thank you for your appreciation. I'm feeling surprised that someone really finds this repo and tried it.
I like to use this mod with cobblerider too. It's truly a great fun.
I used some code from the vanilla projectiles, and the arrow hitting sound comes from the code of the arrow. I thought the projectiles need a sound so I didn't remove it, but I didn't noticed that it is started only when missed. I might change it to the sound of the explosion or something else and fix the sound not working properly.
I have to admit that the flute is not as useful as I had expected. At first, I thought it would be cool if I can decide the move I want to use in the combat like a trainer in the animation(you need to recall your pokemon before the changes work currently so it takes some time if you want to change the move without the flute). However, after I added the flute, I found that using the first move is enough in most cases. Changing the slot quickly is not needed so much so the flute looks useless.
I really appreciate your work. This mod makes the cobblemoon experience more immersive and enjoyable. I'm currently using the fabric version on a 1.20.1 server with a bunch of other mods and I'm actively playing with 2-3 people. If i find anything broken or a bug i will report it in this section.
Some considerations -It works great with cobblerider, letting me ride a mon while it is attacking at distance -Sometime when a mon misses a ranged atk I hear an arrow hitting sound. Idk if this is due to other sound engine mods that i have installed -I don't understand the flute feature that lets you decide wich slot to use. Why not setting the mon to always use its first move, since i can change the moves order by opening the cobblemon team menu