Closed CaptainRichard1 closed 4 years ago
Hello CaptainRichard1 !
Some context about rotation : Capsules can rotate as long as known rotate-able blocks are inside the capsule, but if you put in the capsule something like a Thermal Expansion or an EnderIO Machine, then the rotation is not possible anymore for technical reasons. So what you describe might be the expected behaviour if modded machines are in the capsule. If you remove them it should be able to rotate again. Also, a whitelist is available to add both rotate-able and blueprint-able block since version 3.3.7. It might require some modding knowledge to configure properly (https://github.com/Lythom/capsule/wiki/Modpack-making#whitelist).
I'd like to understand if this is an expected behaviour or a regression that could have happen in 3.3.7 :
Closing for inactivity, let me know if you need more help!
When i first installed the mod i was able to rotate capsules i didnt change anything and i can no longer rotate them im not the only one having this issue