Lythom / capsule

A minecraft mod : Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.
MIT License
16 stars 13 forks source link

Rotation not working #22

Closed CaptainRichard1 closed 4 years ago

CaptainRichard1 commented 4 years ago

When i first installed the mod i was able to rotate capsules i didnt change anything and i can no longer rotate them im not the only one having this issue

Lythom commented 4 years ago

Hello CaptainRichard1 !

Some context about rotation : Capsules can rotate as long as known rotate-able blocks are inside the capsule, but if you put in the capsule something like a Thermal Expansion or an EnderIO Machine, then the rotation is not possible anymore for technical reasons. So what you describe might be the expected behaviour if modded machines are in the capsule. If you remove them it should be able to rotate again. Also, a whitelist is available to add both rotate-able and blueprint-able block since version 3.3.7. It might require some modding knowledge to configure properly (https://github.com/Lythom/capsule/wiki/Modpack-making#whitelist).

I'd like to understand if this is an expected behaviour or a regression that could have happen in 3.3.7 :

  1. Do you think there might be modded machine or special blocks in your capsule ?
  2. What version of capsule are you using ?
Lythom commented 4 years ago

Closing for inactivity, let me know if you need more help!