Lythom / capsule

A minecraft mod : Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.
MIT License
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Immersive Engineering Pumps not capsuling/blueprinting properly. #31

Closed NukerNoah closed 3 years ago

NukerNoah commented 3 years ago

Minecraft: 1.12.2 Version: Capsule 1.12.2-3.3.11, Immersive Engineering 0.12-98 Pack: Manufactio 1.33b

Immersive Engineering pumps will capture and blueprint, but will not deny the ability to rotate the capsule. This is an issue as when the capsule is rotated, the faces of the pump will not rotate. This typically results in a non-functioning pump.

The North face of a pump will always face North, even when the capsule is rotated 180 such that it should now face South.

Lythom commented 3 years ago

Thanks for reporting ! Sorry for the delay also.

Here is some insight about the issue: Blueprint beeing able to rotate is a fundamental statement, it means a block that cannot rotate should never be allowed in a blueprint. To ensure this, tile-entities (special blocks) that are allowed to rotate and be in blueprints are whitelisted in config/capsule/blueprint_whitelist.json, this is not the case by default for IE pumps so I assume it was added by the pack maker. As such I might not be able fix the issue directly, here are some options :

Lythom commented 3 years ago

I'm closing the issue but still open to discussion about it!