Closed Lythom closed 3 years ago
After qualification of the issue this is related to how securitycraft works, but could also concerned other mods. This is not a regression since protected areas should still prevent capsule capture / spawn.
Not sure yet how I could generically detect if a player can break the block or not other than querying a BlockBreak event. A ticket is open on the securitycraft issue tracker to ask for help https://github.com/Geforce132/SecurityCraft/issues/220
The player should have the permission to break a block to be able to move it with a capsule.