Open Chaos02 opened 1 year ago
I was able to find the source of the quadrillions of items: it was a duplication bug somewhere underground (maybe caused by an RFTools builder (quarry mode) that might have mined in this direction. By eliminating the mass of items, Capsule has stopped consuming so much processing power. It still seems to be a bad habit, always checking if an item is dropped
Hey, I've found some weird issue I cannot explain... I'm seeing out of a sudden a tps of 5, when normally the server is running totally fine. https://spark.lucko.me/6hLY5fv9mE
I have this spark report and could pinpoint the cause to a function of this mod: https://github.com/Lythom/capsule/blob/a1881ed43d9445ed48c31caa7710e2979359ed19/src/main/java/capsule/enchantments/RecallEnchant.java#L71C59-L71C59
Maybe the amount of item entities is a problem? None of the players have been using any capsules. Something (yet unknown) is causing these massive amount of items to be dropped apparently
Here is the world, the issue is occuring with. You can find the server system details in the report.
Running Capsule-1.18.2-6.0.95