Open yorkie opened 1 year ago
This is not an issue about compiling on android, but a note about how to compile a shared library for your macOS users who might be using x86 software, for example, using Unity Editor(Intel) to load your native plugins.
MacOS Universay Binary is a format which is possible for running both on Intel and Apple chips, which is produced by the following command:
Before the above merge, we need to compile a binary at M1/M2 macbook:
At MacOS, use arch to convert the target architecture such as
x86_64
, then do run./configure && make
command.