Closed Araly closed 5 years ago
The issue, that is fixed with wine-lol, doesn't exist in 64 bit wine.
Just have a closer look at the primary patch applied here: https://bugs.winehq.org/attachment.cgi?id=64481
// FIXME All of this code is i386 Linux-specific. It may want to live in // signal_i386.c.
So building with 64 bit will not help. It has to be some other issue. Hopefully one where the fix can go into standard wine-staging so no "special wine" is needed.
hum, I see.
would the new crash dump help ? I'll upload it here, but where should I post for this new issue then, in bugs.winehq.org ?
well apparently github doesn't support the .tmp filetype and denies me from uploading it
Only the wine guys can help you. This issue is off topic in this GitHub repo and even if it would be related to LoL: I can never fix bugs in wine as I miss the knowledge to do so.
Do you think you could have a 64bit version of wine-lol to use with Legends of Runeterra ?
The game displays the same difficulties that League of Legends does (critical error on game launch), so I tried using wine-lol with it, but it's a 64bit game, and wine-lol is 32bit only (if I'm not mistaking).
If it doesn't make sense to make a 64bit version as its not related to League of Legends, what would I need to change in a fork to make it 64bit ?
Thank you