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M00ny0z
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they-are-clone
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TODO: Stop pathfinding off of map
#31
fxkrait
opened
3 years ago
0
TODO: center chubby attack sprite animation (he moves on top of unit when attacking)
#30
fxkrait
opened
3 years ago
0
Make 2nd map last 15 days, 3rd map last 20 days.
#29
fxkrait
closed
3 years ago
1
fix camera starting at command center
#28
fxkrait
closed
3 years ago
1
Extra: Multithread astar
#27
fxkrait
opened
3 years ago
0
Extra: add a 'electricity' mechanic (to restrict where user can build, and encourage defense).
#26
fxkrait
opened
3 years ago
0
Extra: Make waves target weakest function of base.
#25
fxkrait
opened
3 years ago
0
Extra: Add path finding to enemies, and have dynamic paths for waves.
#24
fxkrait
opened
3 years ago
0
Extra: Make a tutorial map (no zombie waves), or option to not spawn waves in menu (just have free zombies)
#23
fxkrait
opened
3 years ago
0
Fix Gates (make them passable).
#22
fxkrait
closed
3 years ago
1
Double click bottom half of 2x1 buildings deletes
#21
fxkrait
closed
3 years ago
1
Make bottom part of (all) maps visible to camera.
#20
fxkrait
closed
3 years ago
1
Animate death animations
#19
fxkrait
opened
3 years ago
0
TODO: Enemies can stay glitched in attack animation, and stand still
#18
fxkrait
opened
3 years ago
0
Add zombie waves for new maps.
#17
fxkrait
closed
3 years ago
2
Provide description for attacking/defensive units
#16
fxkrait
closed
3 years ago
1
Position health bars below units (see if it looks better)
#15
fxkrait
opened
3 years ago
5
Feature: Add damage bubbles on units
#14
fxkrait
closed
3 years ago
1
Add map descriptions to initial screen
#13
fxkrait
closed
3 years ago
2
Chubby doesn't attack (glitches back and forth)
#12
fxkrait
closed
3 years ago
3
Health Bar appears behind Chubby
#11
fxkrait
closed
3 years ago
1
after attack, clear target line
#10
fxkrait
closed
3 years ago
0
Draw A* paths (instead of straight line)
#9
fxkrait
closed
3 years ago
1
Swap Soldier and Ranger in UI, and make soldier more powerful than ranger.
#8
fxkrait
closed
3 years ago
1
IMPORTANT: canvas is null on page refresh
#7
fxkrait
closed
3 years ago
0
A* Pathfinding
#6
fxkrait
closed
3 years ago
0
Gray out all UI icons if not enough resources
#5
fxkrait
closed
3 years ago
0
Changed for priorities
#4
garykono
closed
3 years ago
0
Created abstract classes for units/zombies and buildings
#3
M00ny0z
closed
3 years ago
0
Added missing collide function
#2
M00ny0z
closed
3 years ago
0
Added collision circle for buildings and walls, sets enemy to idle
#1
M00ny0z
closed
3 years ago
0