Open GoogleCodeExporter opened 9 years ago
Looks to be a little timing glitch with a midscreen bg split. This is the sort
of thing that real games on real hardware got wrong quite often on the NES; do
we have any confirmation of it not being like this on real hardware?
Original comment by goyu...@gmail.com
on 27 Dec 2014 at 5:35
[deleted comment]
I don't know about real hardware, but Quicknes doesn't have this problem.
Sounds like a good enough reason to fix Neshawk to me.
Original comment by Reinc...@gmail.com
on 30 Dec 2014 at 8:29
There hasn't been any evidence offered that it's even a fix; changing behavior
to match a less accurate emulator makes no sense.
Original comment by goyu...@gmail.com
on 1 Jan 2015 at 4:53
Original comment by hegyak
on 14 Jan 2015 at 3:39
Original issue reported on code.google.com by
Reinc...@gmail.com
on 24 Dec 2014 at 4:30Attachments: