Open madjin opened 1 month ago
const hdr = new RGBELoader().load("./hdr/studio_small_09_2k.hdr", (hdr_) => {
hdr_.mapping = THREE.EquirectangularReflectionMapping;
scene.environment = hdr_;
scene.background = hdr_;
})
can patch this into sceneinitializer (thx @Benjythebee!)
In order to make pbr materials look amazing, we should look into these improvements
btw WebGPU HDR support is coming to threejs 170: https://github.com/mrdoob/three.js/pull/29573
wont work on linux yet by default tho