Closed memelotsqui closed 1 year ago
Currently vrm download size is huge when combining a mesh.
This has to do with morph targets saving all the data from the skinned meshes for each morh attribute.
This can be fixed by using sparse accessors, and will drastically remove size, as it will only save morph target vertex deformations
Currently vrm download size is huge when combining a mesh.
This has to do with morph targets saving all the data from the skinned meshes for each morh attribute.
This can be fixed by using sparse accessors, and will drastically remove size, as it will only save morph target vertex deformations