Closed TrevorCash closed 4 years ago
Im getting a crash when deleting a joint on the latest revision. I before I delete I print ->GetBody0() to make sure the object is valid and it is.
I believe this was fixed. if not, you can open a new bug.
Im getting a crash when deleting a joint on the latest revision. I before I delete I print ->GetBody0() to make sure the object is valid and it is.