MATRIX-feather / osu

Archived ~> https://github.com/MATRIX-feather/LLin
https://osu.ppy.sh
MIT License
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Bump Realm from 10.2.0 to 10.2.1 #22

Closed dependabot[bot] closed 3 years ago

dependabot[bot] commented 3 years ago

Bumps Realm from 10.2.0 to 10.2.1.

Release notes

Sourced from Realm's releases.

10.2.1 - New Unity package format

This release changes the way Unity binaries are packaged and obviates the need to have an extra Unity package that contains the dependencies as standalone modules. If you were using the io.realm.unity-bundled package, please remove it and add the newly released io.realm.unity one.

Fixed

  • [Unity] Fixed an issue where failing to weave an assembly due to modeling errors, would only show an error in the logs once and then fail opening a Realm with No RealmObjects. Has linker stripped them?. Now, the weaving errors will show up on every code change/weave attempt and the runtime error will explicitly suggest manually re-running the weaver. (Issue #2310)
  • [Unity] Fixed an issue that would cause the app to hang on exit when using Sync. (PR #2467)
  • [Unity] Fixed an issue that would cause the Unity editor on macOS to hang after assembly reload if the app uses Sync. (Issue #2482)
  • Fixed an issue where a crash could happen on Android x86 due to converting UInt32 into TableKey and Int64 into ObjKey incorrectly. (Issue #2456)

Compatibility

  • Realm Studio: 11.0.0 or later.
Changelog

Sourced from Realm's changelog.

10.2.1 (2021-06-30)

This release changes the way Unity binaries are packaged and obviates the need to have an extra Unity package that contains the dependencies as standalone modules. If you were using the io.realm.unity-bundled package, please remove it and add the newly released io.realm.unity one.

Fixed

  • [Unity] Fixed an issue where failing to weave an assembly due to modeling errors, would only show an error in the logs once and then fail opening a Realm with No RealmObjects. Has linker stripped them?. Now, the weaving errors will show up on every code change/weave attempt and the runtime error will explicitly suggest manually re-running the weaver. (Issue #2310)
  • [Unity] Fixed an issue that would cause the app to hang on exit when using Sync. (PR #2467)
  • [Unity] Fixed an issue that would cause the Unity editor on macOS to hang after assembly reload if the app uses Sync. (Issue #2482)
  • Fixed an issue where a crash could happen on Android x86 due to converting UInt32 into TableKey and Int64 into ObjKey incorrectly. (Issue #2456)

Enhancements

  • None

Compatibility

  • Realm Studio: 11.0.0 or later.

Internal

  • Using Core 11.0.3.
  • GetHashCode() on objects now uses the table key in addition to the object key. (Issue #2473)
Commits


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dependabot[bot] commented 3 years ago

Looks like Realm is up-to-date now, so this is no longer needed.