MAXSTEELTURBOGO / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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No Easy Way to setup a Wiimote. #441

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Describe your system:
 - Operating System (be specific): windows 7 x64 ultimate
 - Machine type (32-bit or 64-bit): 64 bit
 - Mupen64Plus version: 1.99.4
 - Plugins used: all available

For visual artifacts, give: Dr. Mario definitely doesn't work.
- game name and CRC/MD5 hash (printed on console)
- description of the artifact (missing polygons, flashing, wrong colors,
etc)

Describe the problem: I'm having difficulty in all of the various frontends 
mapping the wiimote buttons to control n64 games.  I'm stuck using the keyboard.

Please provide any additional information below.

Original issue reported on code.google.com by rhyvio...@gmail.com on 16 Jun 2011 at 11:34

GoogleCodeExporter commented 9 years ago
You can mark this as solved.  In Linux you just install "Wiican" and the setup 
is fairly simple from there.

Original comment by rhyvio...@gmail.com on 7 Jul 2011 at 10:51

GoogleCodeExporter commented 9 years ago
I run Mac OS X, so Wiican does not work for me. I was able to somewhat use 
Wiiji on older versions of Mac OS X, but it doesn't work at all for me now. 
When it worked it had the dpad and joystick programmed to one joystick, which 
left me short on buttons.

Original comment by preotgee...@gmail.com on 7 Jul 2011 at 8:32

GoogleCodeExporter commented 9 years ago
Dolphin (http://www.dolphin-emulator.com/), an open source GameCube and Wii 
emulator, has Wii remote code in it. Maybe this code could be used in 
mupen64plus.

Original comment by preotgee...@gmail.com on 29 Jul 2011 at 11:56

GoogleCodeExporter commented 9 years ago
I am not very pleased by the idea that every application which allows joystick 
input has to have extra code to allow wii input. Dolphin has a special interest 
to get the full functionality without any kind of abstraction to "perfectly" 
emulate the input behavior of a real Wii. We just want to have joysticks as 
input devices. This means something else has to deal with the translation to 
the normal linux joystick interface (SDL would be enough for 
mupen64plus-input-sdl).

But nobody will stop you from creating a special mupen64plus-input-wii.

Original comment by s...@narfation.org on 30 Jul 2011 at 8:00

GoogleCodeExporter commented 9 years ago
It would be ideal to be able to use the Wii as a generic joystick in the 
operating system, but I have not been able to find anything which allows me to 
do this on a current Mac. I think that the overlap of people who have Wiis and 
who want to use mupen64plus might be large enough to officially support using 
the Wii remote, but I understand the desire to keep Wii-specific code out of 
the input plugin.

Original comment by preotgee...@gmail.com on 30 Jul 2011 at 2:24

GoogleCodeExporter commented 9 years ago
Please look at following entry from the frets on fire wiki: 
http://fretsonfire.wikidot.com/using-wii-controllers-on-mac-fof

Maybe there are enough information to get it working on Mac. At least this 
Wiiji sounds promising

Original comment by s...@narfation.org on 30 Jul 2011 at 3:04

GoogleCodeExporter commented 9 years ago
I would say to invalidate this issue. For the most part, this is an operating 
system-wide issue.

Original comment by school.p...@gmail.com on 18 Apr 2012 at 12:45

GoogleCodeExporter commented 9 years ago

Original comment by s...@narfation.org on 18 Dec 2013 at 11:41