I submitted an issue about a year ago asking if it would be possible for this project to be ported to non-Windows platforms, or platforms other than PC (such as the PS Vita). I was told that theoretically the answer is yes, however, the biggest hurdle right now is DirectX reliance, which is restricted to Xbox and Windows platforms only. Adding support for alternative backends, such as OpenGL, Vulkan, and Metal would allow the cross-platform version of MBU we were promised back in 2009, but never given.
I submitted an issue about a year ago asking if it would be possible for this project to be ported to non-Windows platforms, or platforms other than PC (such as the PS Vita). I was told that theoretically the answer is yes, however, the biggest hurdle right now is DirectX reliance, which is restricted to Xbox and Windows platforms only. Adding support for alternative backends, such as OpenGL, Vulkan, and Metal would allow the cross-platform version of MBU we were promised back in 2009, but never given.