This is just scaffolding for more vfs stuff happening sometime in the future. Any files saved to mem/* will be stored in memory instead of on disk and can be accessed until the game is closed.
Changeset is kinda big because I ended up refactoring openFileForWrite to return a generic Stream type instead of FileStream so most operations will seamlessly work on memory files
This is just scaffolding for more vfs stuff happening sometime in the future. Any files saved to mem/* will be stored in memory instead of on disk and can be accessed until the game is closed.
Changeset is kinda big because I ended up refactoring openFileForWrite to return a generic Stream type instead of FileStream so most operations will seamlessly work on memory files