Closed MCBTay closed 2 years ago
We're running into a problem right now with how to handle the Scripts being replaced in a user's Unity Project, as the location of their old XLGM.dll script could be virtually in any folder.
We suggest the user to remove their script and THEN import the new unity package, but I am sure we'll come up with a more graceful way to handle this going forward.
I've got a script that I already started to attempt to do that. Plan to tinker on it more this evening.
McBTay, Evile, and Myself have all successfully ran the new scripts within the .unitypackage on multiple projects. This is tested and done.
Instead of hand distributing a DLL and other things, we should create a Unity package to distribute so creators can just double click install.