Moving C# out of the unity project allows us to more easily generate the unity package from the unity project, as we won't both have the source AND the compiled DLL in the projec.t This should simplify a fair bit of workflow and also prevent silliness in the editor for duplicate references.
Moving C# out of the unity project allows us to more easily generate the unity package from the unity project, as we won't both have the source AND the compiled DLL in the projec.t This should simplify a fair bit of workflow and also prevent silliness in the editor for duplicate references.