Closed drithh closed 4 years ago
The 1.9+ combat cooldown is implemented. It will calculate and adjust the attack speed base on what weapon is being held.
is it already implemented in new build ? , because when i try it in new build its still not working
Could you give more explanation? Like what did the bot do, which part is not working?
when there is a lot of mobs , like 20+ mobs in 1 block wide , the auto attack is not attacking the mob, i dont know whether its because anticheat on server or console client .
(the bot get kicked because sending too many packets)
Everything works fine on my own testing environment. 20+ mobs in 1 block, able to attack and kill every mobs. Maybe the issue is the anti-cheat plugin as you mentioned.
May I know what is the mob you want to attack? Is it spider?
i use like 10 blaze spawners in server
@ORelio How I can generate Entity Pallete for 1.16.1? Auto Attack currently does not work because of that.
@milutinke See instructions in EntityType.cs and EntityPaletteGenerator.cs.
Add a call to EntityPaletteGenerator.GenerateEntityTypes()
with correct path to the json you generated from MC 1.16 using Data_Generators inside Main()
in Program.cs
and launch the project once. It should generate EntityType.cs
and EntityPalette.cs
.
Add missing entries in the existing EntityType.cs
then add the new palette in EntityPalettes and look for existing references to EntityPalette115.cs
. Add the appropriate case for using EntityPalette116.cs
for Minecraft 1.16.
Finally, make sure there are no changes to implement for Entity Handling in Minecraft 1.16. Packet changes are on Pre-Release Protocol in the wiki.
Prerequisites
Is There A way to add some cooldown in autoattack ? because in 1.9+ combat , attacking have cooldown like 1-2seconds and to make entity search faster ? because if i used like 10 mob spawners+ the bot cant keep it up and it even cant hit the mob
Sorry i dont know wheres to put this issue , so i just put it in general question