similar to the other namespace bug, when loading textures in a post shader there is an oversight where the location would have to be in minecraft/textures/effect/
interestingly, neither satin or architectury fix this, souper secret settings will do so in the next update
similar to the other namespace bug, when loading textures in a post shader there is an oversight where the location would have to be in minecraft/textures/effect/
interestingly, neither satin or architectury fix this, souper secret settings will do so in the next update
(see https://github.com/Nettakrim/Souper-Secret-Settings/blob/main/src/main/resources/resourcepacks/expanded_shaders/assets/expanded_shaders/shaders/post/autumnal.json for an example of texture loading being used)
funnily enough
textures/effect/
is the same length asshaders/program/
, so the substring is still 16