MCModderAnchor / TACZ

103 stars 17 forks source link

Rpm is unsyncronized with animations #139

Open The-idk-notdot opened 1 month ago

The-idk-notdot commented 1 month ago

Guns are working correctly only if there is less than 20 ms ticks, if the value is higher,the ammo counter depletes way slower, no matter is there 20 tps or not.

The-idk-notdot commented 1 month ago

https://github.com/user-attachments/assets/eaeca01d-afe3-4049-8ea0-888cf5ac8de9

https://github.com/user-attachments/assets/f74112f2-b323-408f-90aa-91af4b8d167b

The-idk-notdot commented 1 month ago

slow.mp4 fast.mp4

The bug makes mod literally unplayable, if the citadel's chunk gen spawn modifier is higher than 1.0

286799714 commented 1 month ago

Sorry, I didn't get the point from the video. We use timestamp to mark rpm timeout, which is different from just counting the ticks. I think this may be the reason

The-idk-notdot commented 1 month ago

Sorry, I didn't get the point from the video. We use timestamp to mark rpm timeout, which is different from just counting the ticks. I think this may be the reason

In the first video rpm is slower than in the second.

The-idk-notdot commented 1 month ago

While main game runs normally, guns are shooting slower than expected. As i said, it greatly affects large modpacks.

The-idk-notdot commented 1 month ago

@286799714

The-idk-notdot commented 1 month ago

Will it be fixed or not

286799714 commented 1 month ago

Will it be fixed or not

Sorry for the late reply. We are currently fixing other issues and this bug needs to be archived for now. According to your feedback, tacz's rpm system does not work properly when used with the "citadel's chunk gen" mod, is that correct?

The-idk-notdot commented 1 month ago

Will it be fixed or not

Sorry for the late reply. We are currently fixing other issues and this bug needs to be archived for now. According to your feedback, tacz's rpm system does not work properly when used with the "citadel's chunk gen" mod, is that correct?

No, the more ms delay the slower the weapon fires, but the game itself works as usual. Citadel just spawns extra mobs, which is adding 5-7 ms.

The-idk-notdot commented 1 month ago

I tried to delete citadel, but nothing changed. Looks like its not a mod incompatibility, because i launched tacz on another modpack with diffrent mods but same count of them, and guns shot slower, like in the first modpack

The-idk-notdot commented 1 month ago

Also, here is demonstration video with cz75: In first video, rpm is slow, in second fast.

https://github.com/user-attachments/assets/2562c1b8-9282-43ba-9c57-5fafcc137432

https://github.com/user-attachments/assets/13be0314-3b3c-4f6d-b1bc-c27cf72e3cf9

The-idk-notdot commented 1 month ago

Also, old t

https://github.com/user-attachments/assets/eb240510-2755-4fbf-8e76-69bf2160ed21

ac didnt't have this problem. Did it use the same rpm system as tacz?