Closed minhduckd5 closed 2 weeks ago
Incomplete solution, but change the Firstperson Model Mod configuration.
Add Timeless&ClassicZero itemIDs to ~/minecraft/config/firstperson.json
> autoToggleModItems
.
This is the same way to work around rendering issues with mods that change the rendering of vanilla hands, such as EpicFight.
I am not an English speaker, so sorry if the content is incomprehensible to you. :)
Incomplete solution, but change the Firstperson Model Mod configuration. Add Timeless&ClassicZero itemIDs to
~/minecraft/config/firstperson.json
>autoToggleModItems
.This is the same way to work around rendering issues with mods that change the rendering of vanilla hands, such as EpicFight.
I am not an English speaker, so sorry if the content is incomprehensible to you. :)
Changing configuration can solve the problem, although it is not perfect solution.
Incomplete solution, but change the Firstperson Model Mod configuration. Add Timeless&ClassicZero itemIDs to
~/minecraft/config/firstperson.json
>autoToggleModItems
.This is the same way to work around rendering issues with mods that change the rendering of vanilla hands, such as EpicFight.
I am not an English speaker, so sorry if the content is incomprehensible to you. :)
would you mind showing me an example when adding the IDs to the config file... please?
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Incomplete solution, but change the Firstperson Model Mod configuration. Add Timeless&ClassicZero itemIDs to
~/minecraft/config/firstperson.json
>autoToggleModItems
. This is the same way to work around rendering issues with mods that change the rendering of vanilla hands, such as EpicFight. I am not an English speaker, so sorry if the content is incomprehensible to you. :)would you mind showing me an example when adding the IDs to the config file... please?
Hi! Just add "tacz:modern_kinetic_gun" in "autoToggleModItems". It should look like this: "autoToggleModItems": [ "exposure:camera", "tacz:modern_kinetic_gun" ]
It would be very nice to have it compatible Basically