[ ] ModPE.setItem() non-existent textures don't give errors so when the item is selected the game crashes definitely
[ ] non existent blocks should be update game blocks with name Missing block (ID id goes here) however instead when a chunk is loaded with non-existing blocks the game crashes definitely
I've grouped the issues as definitely or sceptical. Definitely are the ones which I know for sure aren't working, sceptical issues are the ones I think are but I'm not 100% about.
Entity.setCollisionSize() broken - this worked fine for me on a test mod, also doesn't seem like it could break?
Entity.remove() broken - I don't this so? Remember it gets removed next tick
non existent blocks should be update game bl
ocks with name Missing block (ID id goes here) however instead when a chunk is loaded with non-existing blocks the game crashes - this is a bug with MCPE, won't fix
Entity.setMaxHealth() - eh, it's a bit broken, but I think it's broken as well in BlockLauncher
Here's a list to fix (I'll add to it if I find more bugs)
Item.setHandCarried()
gives enchanted glint instead of making item be held like tool in 3rd person definitelyuseItem()
double trigger (survival only) definitelyEntity.remove()
broken skepticalLevel.setRainLevel()
broken definitelyEntity.setCollisionSize()
broken definitelyLevel.setLightningLevel()
broken definitelyentityAddedHook()
broken definitelyModPE.setItem()
non-existent textures don't give errors so when the item is selected the game crashes definitelyModPE.read/save/removeData()
broken definitelyEntity.setMaxHealth()
broken definitelyI've grouped the issues as definitely or sceptical. Definitely are the ones which I know for sure aren't working, sceptical issues are the ones I think are but I'm not 100% about.