MCRcortex / nvidium

Fast minecraft rendering backend for sodium (nvidia only)
GNU Lesser General Public License v3.0
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Chunk rendering breaking #120

Closed Duality4Y closed 8 months ago

Duality4Y commented 8 months ago

unsure if related to any other issue but this is what happens to me: I run the world with nvidium and often this works fine up until a point the "top layers" of chunks are not rendered in spots anymore see pictures: 2023-12-31_14 47 36 after F3+A (reload chunks) 2023-12-31_14 48 36 to the left of the prior image. 2023-12-31_14 48 48

Logs: https://api.paste.ee/p/wmNUy Minecraft_log_31_12_2023.txt

Mods: [✔️] c2me-fabric-mc23w45a-0.2.0+alpha.11.28.jar [✔️] cloth-config-12.0.109-fabric.jar [❌] DistantHorizons-2.0.1-a-1.20.2.jar.disabled (disabled) [✔️] enhancedblockentities-0.9+1.20.2.jar [✔️] entityculling-fabric-1.6.2-mc1.20.1.jar [✔️] fabric-api-0.90.10+1.20.3.jar [✔️] ImmediatelyFast-1.2.7+1.20.2.jar [✔️] indium-1.0.27+mc1.20.1.jar [✔️] libjf-3.14.1.jar [✔️] lithium-fabric-mc1.20.2-0.12.0.jar [✔️] modernfix-fabric-5.8.2-beta.23+mc23w45a.464c.jar [✔️] moreculling-1.20.1-0.19.0.jar [✔️] nvidium-0.2.4-beta.jar [✔️] slyde-1.7.3.jar [✔️] sodium-fabric-mc23w44a-0.5.3+git.86b69d2.jar [✔️] threadtweak-fabric-1.20.2-0.1.1.jar [✔️] vmp-fabric-mc23w45a-0.2.0+beta.7.128-all.jar

hardware: AMD Ryzen 7 5700G with Radeon Graphics NVIDIA Corporation GA104 [GeForce RTX 3060 Ti] (rev a1) Subsystem: Hewlett-Packard Company GA104 [GeForce RTX 3060 Ti] Kernel driver in use: nvidia Advanced Micro Devices, Inc. [AMD/ATI] Cezanne (rev c8) DeviceName: OnBoard IGD Subsystem: Hewlett-Packard Company Cezanne OpenGL version string: 4.6.0 NVIDIA 470.223.02

32GB ddr4-3200 ram installed. Java Arguments: [-Xms512m, -Xmx25000m, -Duser.language=en]

had to kill java in this one because for some reason memory usage spiked beyond the specified 25000m assigned.

how to reproduce: for me install simply optimized install nvidium set any render distance beyond 64 Chunks (haven't seen it happen below this value)

similar issues?:

107

105

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MCRcortex commented 8 months ago

This issue is probably related to your vram filling up and nvidium automatically removing terrain that you havent seen for a while so that it can load more geometry, when this happens is your gpu memory full?