Closed csutora closed 1 month ago
This likely won’t be possible, the mesh shader support is in metal, just like nvidia did with its mesh shaders extension to the opengl library apple would have to do the same and considering that apple stopped opengl support at 4.1 that doesn’t seem likely.
as far as i'm aware metal is already being used on macos behind the scenes to translate opengl calls.
as far as i'm aware metal is already being used on macos behind the scenes to translate opengl calls.
Only limited set of calls. I don't believe that Apple would work on this. But you can request adding support for OpenGL mesh shaders to the Asahi Linux driver — it already has better OpenGL support (OpenGL 4.6) than Apple (software emulation of OpenGL 4.1). This may work since AMD's new driver with OpenGL Mesh Shaders have almost been released, and this may become a kind of trend.
good idea! in case of them adding support to their drivers, would the mod work on Asahi Linux with minimal changes?
I think yes, but I'm not the mod dev, so wait for a word from Cortex
That is, if it supports specifically GL_NV_MESH_SHADER
. Other extensions would possibly require significant changes.
as far as i'm aware metal is already being used on macos behind the scenes to translate opengl calls.
Only limited set of calls. I don't believe that Apple would work on this. But you can request adding support for OpenGL mesh shaders to the Asahi Linux driver — it already has better OpenGL support (OpenGL 4.6) than Apple (software emulation of OpenGL 4.1). This may work since AMD's new driver with OpenGL Mesh Shaders have almost been released, and this may become a kind of trend.
for real?
hi!
Apple Silicon supports mesh shaders in hardware since version M3, so it would be nice if the mod could support that platform as well.
some pitfalls could be:
please consider it. have a good one!