Open redstonerti opened 3 months ago
This seems to be part of the mod rather than a bug the only solution is to increase render distance. But I have to say, that boundary line is really ug……, really doesn't look good.
It's supposed to be a pixel perfect cut/transition, weird that that happens, cortex might know more
This seems to be part of the mod rather than a bug the only solution is to increase render distance. But I have to say, that boundary line is really ug……, really doesn't look good.
Increasing render distance doesn't fix it at all. It just looks bad
This seems to be part of the mod rather than a bug the only solution is to increase render distance. But I have to say, that boundary line is really ug……, really doesn't look good.
Increasing render distance doesn't fix it at all. It just looks bad
No, I meant , by increasing the render distance, you might not notice this issue as easily, like setting it to 32x (just kidding
This could be fix with a transparent transition between real and lod chunks (Some shaders like complementary already do this on DH)
Transparency on Minecraft chunks introduces a lot of visual artifacts, unless the rendering pipeline is changed to split cutout/transparent and opaque rendering.
There are two defects on that picture, one is at the transition between minecraft rendering and the lod rendering, where it seems the vertical water texture is rendered (possibly twice) resulting in the intense blue section; the second is that the second lod level appears to be rendered 1 block too high, but they are indeed mostly noticeable in water, but I have seen these black line appear also on ground terrain were it is more apparent that the elements are actually y+1 aligned.
the second lod level appears to be rendered 1 block too high
I don't think that's the issue, I think it's because of water being not a full block.
There are two defects on that picture, one is at the transition between minecraft rendering and the lod rendering, where it seems the vertical water texture is rendered (possibly twice) resulting in the intense blue section; the second is that the second lod level appears to be rendered 1 block too high, but they are indeed mostly noticeable in water, but I have seen these black line appear also on ground terrain were it is more apparent that the elements are actually y+1 aligned.
The lod section being rendered higher has been fixed in 1.5.0, that's not an issue anymore
Running 1dd2373f5 from runclient, zoomed onto the visible boundary, one can see that the 'black line' effect happens to the sand as well as the water. Moving forward just enough that a higher precision LOD is generated, this section shows that the sand was indeed rendered 1 block too high.
I'm using the Faboulously optimized modpack and 3 extea mods: voxy, c2me and nvidium. I'm on windows playing fabric 1.20.4 and I have a 7700x and a 3060. I'm also playing on a server.