MCTCP / TerrainControl

Minecraft Terrain Generator for SpigotMC and Forge
https://www.spigotmc.org/threads/terraincontrol.37980/
MIT License
231 stars 161 forks source link

FORGE TC 164 with latest Forge (18.2139) - results in crash #475

Closed melekaiah closed 7 years ago

melekaiah commented 7 years ago

the following errors happened.

running latest 1.10.2 forge with build 164 of terrain control.

It starts fine, created a vanilla world with the standard biome files generated. stopped singleplayer. deleted region files. added new biomes and objects from the bukkit build, thinking the biomes and objects should still work(am i wrong). then set it up and checked every line of the ini file. and restarted.

Boom following error!

[http://pastebin.com/nFFcBzyH]

we would love to get this running under 1.10.2 and under 1.11 are there any packs or has forge just relied totally on bop?

MCPitman commented 7 years ago

The 1.10 forge build does not work properly (I also get crashes when loading custom biomes).

As far as I know this is a known issue but it has taken months to get close to fixing it. Development seems to have stagnated lately so I wouldn't expect a fix any time soon :(

melekaiah commented 7 years ago

Well. I hope it does get fixed. I have a few talanted modders who would have loved to use this tool on our server. We loved it in bukkit and have missed it since moving over.

Im gonna keep the hope up and m willing to help test. Dont know enough myself to fix it.

melekaiah commented 7 years ago

is this fix gonna work for 1.10.2 or do we have to move on to 1.11? got a whole mod pack based around 10.2 atm. and not ready to update.

rutgerkok commented 7 years ago

I'm afraid you'll need to move to 1.11.

melekaiah commented 7 years ago

ok thankyou for the info and for the update, we will revisit this plugin in 6 months or so when we can update all our other mods.

bloodmc commented 7 years ago

@melekaiah You can build my 1.10.2 version here https://github.com/bloodmc/TerrainControl/tree/1.10.2

I just pushed a major refactor that I am planning to PR for 1.11.